AudioEngine
class AudioEngine : NSObject
Shared central singleton for managing the audio state of the app. Here you can interface with the sequencer and audio units as well as play state and tempo.
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Undocumented
Declaration
Swift
static let maxTempo: Double
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Undocumented
Declaration
Swift
static let minTempo: Double
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Undocumented
Declaration
Swift
static let shared: AudioEngine
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Undocumented
Declaration
Swift
var delegates: [AudioEngineDelegate?]
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Undocumented
Declaration
Swift
let mixer: AKMixer
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Undocumented
Declaration
Swift
let sequencer: Sequencer
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Undocumented
Declaration
Swift
var tempo: Double { get set }
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Undocumented
Declaration
Swift
var isPlaying: Bool { get set }
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Undocumented
Declaration
Swift
override init()